Scenes can be customised while taking advantage of ray-traced lighting, ground shadows and volumetric effects as they animate. Procedural Clouds have been added to the V-Ray Sun and Sky system, improving users’ options when a static HDR or cloudless sky is not suitable. A displacement setting is also available for assets that need more realism. Decals can be applied at angle without extra UVW work or disturbing the underlying materials. V-Ray Decal, in contrast, can project elements, varying from 3D stickers and labels to weathering elements like cracks, stains and scratches, onto any surface using a short workflow that is simple and fast. The system’s memory-efficiency means users can add billions of polygons to a scene without compromising the surface geometry. Artists can create patterns like panels, fences and fabrics that are ready for close-up scrutiny. The new VRayEnmesh system repeats geometry across the surface of an object in a memory-efficient way, handling geometry in the same way as a texture. V-Ray 6 – Surfaces, Procedural Clouds, ACEScgĬhaos V-Ray 6 for Cinema 4D gives C4D artists access to new looks, lights and materials handling including VRayEnmesh for surface geometry, a new procedural clouds system and V-Ray Decal for surface projections. Software training and tools developers Chaos Group and Greyscalegorilla have released products to help artists enhance the quality of renders they achieve of assets created in Cinema 4D - Chaos V-Ray 6 for Cinema 4D and Tactile, Greyscalegorilla’s collections of specialised materials for 3D designers. V-Ray 6 for Cinema 4D supports the ACEScg colour-encoding system.
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